Sofia Bustamante and Mamading Ceesay on community in practice Thank you for taking the time to contribute to our Cultivating Flows project. I have been so impressed and inspired by your work with London Creative Labs, as well as your other endeavors. I am not the only one inspired. Sofia, from March 2010 to September 2011 you were one of… Read more →
Author: Jean M Russell
From Hierarchy to Wirearchy
Designing Flows for Networks of Purposeful People by Jon Husband The question of “designing flows” is pertinent today because the reality of living and working in a networked world is catching up with us. This new reality is catching up with us because being connected and increasingly dependent upon flows of useful information is having a rapidly growing (and deepening)… Read more →
Interview: Heather Vescent, The Future of Currency Design
Heather Vescent, thank you for taking the time to share with us here. I have been following your work for several years now, and I find it so informative! Thank you for that effort. I would love to share with our readers some of your learning and insight. Can you tell me how you got involved in the currency field?… Read more →
Interview: Robin Chase, author Peers Inc
Robin Chase. Thank you for taking the time to share with us. I have been influenced by your work, both in theory and practice. Much of your work seems to stem from networks – transportation, communication, etc. and your core company is called Meadow Networks, which is described as “a consulting firm that advises transportation and planning departments at city,… Read more →
Impact Assessment of Flows
by Christelle Van Ham The first thing you have to do when you think about assessing impact is to ask why you want to do it, what specifically you expect of that process. There are in general three main reasons why organizations or collectives work on assessing impact. You may want to feed your strategy – assessing impact is a… Read more →
Interview: Thomas John McLeish
Designing Questions and Environments to Generate Data for Innovation and Feedback Loops Thomas John McLeish (or TJ), it is a bit of a challenge to tie up all the strings of your background into a tidy description. You seem to hack in many different domains on how things are designed and we experience them. When you introduced me to your… Read more →
Shrinking Horizons
by Valdis Krebs We are all happy to live in the modern world of massive connectivity. We can connect to, receive products from, or do business with anyone in the world — distance no longer seems to matter. Shoes from China, beef from Argentina, software from India, wool from Scotland, guitars from Spain, and cartoons from America — they are… Read more →
Interview: Daniel Mezick
Crafting Social Protocols Dan Mezick, I am super excited about your work at the intersection of process and getting things done, rooting both in culture and game design! One of the core elements you talk about and the gaming world identifies is the ability to opt in. It really seems to change the design considerations for social flows and the… Read more →
Interview: Deanna Zandt, The Role of Humor
Laughing at Work We interviewed Deanna Zandt. Laughter is an important, but often overlooked, element of emotional engagement. Much of your work has been in areas that can feel heavy–sexual and reproductive rights, race, gender, and social inequality. You also have a podcast, League of Awkward Unicorns, talking about mental illness. Do you have a sense of why humor is… Read more →
Culture Memes
By: B. Laszlo Karafiath, PhD My journey into into human Culture begins in communist Hungary where in 1986 I spoke my truth and was as sent to the principal’s office and nearly got expelled. It happened on the 30th anniversary of the Hungarian Revolution of ‘56. Our teacher held a commemorative discussion about the victims of the “anti-revolution” (since the… Read more →